**You can modify environment variables in Generic Generator TOP** [ <- ](..) _2022-11-04_ # Why I've found this tip quite helpful and I think it might not be well known. So I've decided to write a short post about it. I use _Generic Generator TOP_ all the time. It's really simple to run any program over files in a directory, batch process textures, and so on. It solves many of VFX pipeline needs that I've used to address with ad-hoc shell scripts in the past. When a scheduler executes your command locally, it automatically inherits Houdini's environment variables. This is a good default behavior, because your child process has access to the same binaries, libraries, configuration etc. But sometimes I want to have a control about the child process' environment. # How Thankfully Generic Generator has a support for it. Click on the gear icon on your node parameters window -> _Edit Parameter Interface..._ -> _Node Properties_ -> Search for _HQueue/Task Environment_ and _Local/Environment Variables_, select them and press the white -> button, which will add those parameters to the node.    You can see two new parameter tabs: HQueue, Local. If you don't use HQueue renderfarm then you won't need HQueue parameters. # Examples One example is to unset Houdini-specific environment variables. I sometimes do it to speed up startup times of Mantra, when I know that my IFD files are simple and don't rely on any of pipeline tools.  In another case I've used this for integrating a compositing software into TOPs for running some jobs automatically. I configure what to do with environment variables.  That's it :), you can read more about this on [SideFX forum](https://www.sidefx.com/forum/topic/75101/?page=1#post-321399) and in the [docs](https://www.sidefx.com/docs/houdini/tops/schedulers.html#jobparms).